Xpilot : Maps
N means that the map is a normal map.
T means that the map is a teamplaymap.
R means that the map is a racingmap.
100 x 100 |
4 + 4 bases |
3 lives |
29 Jun 2001 |
2fort T |
by DRUNKEN RUSSIAN |
KICK ASS STUFF FROM THE MASTA MAKER. 1/2 derived from half-life multiplayer map 2fort.
|
150 x 50 |
6 + 6 bases |
3 lives |
29 Nov 2001 |
4-Team Planet T |
by Zemyla |
This map has four teams. It is somewhat like Worm Mountain, as you have to go to the enemy's base and drop his treasures down your chute.
|
199 x 199 |
5 + 5 + 5 + 5 bases |
Unlimited lives |
07 Sep 2001 |
The Chatroom N |
by AcnotKid |
It has come to my attention that some pilots, who shall remain namless, have been using the teamplay maps for chating. This map is for those pilots to go to instead of the teamplay maps. It seats 38
|
100 x 100 |
38 bases |
Unlimited lives |
18 Mar 2006 |
205 x 205 |
32 bases |
4 lives |
12 Feb 2011 |
250 x 300 |
83 bases |
Unlimited lives |
17 Jul 2001 |
Fracture T |
by Chris King |
This is a four team map with targets buried in
the "planet" and treasures on the edge. Nasty
cannons guard entrances to the planet that aren't
guarded by home bases.
|
256 x 256 |
8 + 8 + 8 + 8 bases |
Unlimited lives |
25 Nov 2001 |
CAREFUL! N |
by Sir Leo ** |
even though it looks hard, it didn't take long to make this map. add as many bases as u want it was made with xp-mapedit. enjoy, more maps will be coming soon!
|
100 x 100 |
2 bases |
Unlimited lives |
30 Jun 2001 |
200 x 200 |
37 bases |
Unlimited lives |
23 Jul 2001 |
200 x 200 |
4 + 4 + 4 + 4 bases |
3 lives |
17 Jul 2001 |
Newbie Paradise T |
by Silly Willy |
Robots join teams with humans - this provides an ideal environment for newbies to learn team play.
|
100 x 100 |
4 + 4 bases |
Unlimited lives |
16 Dec 2001 |
Ricochet! N |
by SARCASMOS |
Here, mines and missiles (torpedos only) bounce off of walls. MinMineSpeed is set, so NO MINE LAYING. MineLife is also set so bombs don't last very long. There are three item concentrators, get your mines and missiles from them. Use clusters for mines and X4 for missiles. Have Fun!!
|
100 x 100 |
8 bases |
Unlimited lives |
19 Nov 2001 |
Synapse N |
by Duncan Rowland (dr@st-and.ac.uk) |
As requested, the classic Synapse map by Duncan Rowland.
|
150 x 150 |
12 bases |
Unlimited lives |
05 Jan 2002 |
45 x 50 |
4 + 22 + 22 bases |
5 lives |
17 Jul 2001 |
<New Map> N |
by Sir Leo |
yep, I made this one too
it has no real map name, call it what u like
I don't care, and Im not that creative
this was made kinda for the Linux users
for all those Win users, im working on a map for u
too.
|
100 x 100 |
5 bases |
Unlimited lives |
29 Jun 2001 |
300 x 300 |
13 bases |
3 lives |
17 Jul 2001 |
Watch that corner! R |
by Sir Leo |
kinda just a sharp corner kinda deal
racing map, made it in my spare time.
oh, I also made the Racing Blood's map
;-)
|
100 x 100 |
3 bases |
Unlimited lives |
29 Jun 2001 |
Worm Mountain T |
by Duncan Rowland <dr@st-and.ac.uk> |
A classic from way back. Cluster mines and
limited shields. Go past the enemy base, blow up
the targets protecting their treasures, and throw
the balls down the chute opposite.
|
200 x 200 |
7 + 7 bases |
0 lives |
27 Nov 2001 |
Active Volcano T |
by Zemyla |
This is like my regular Volcano map, except that the crater now has been taken up by asteroid concentrators (need 4.5.0 or better) that shoot asteroids into the air. You get items by blasting asteroids open (need 4.4.2 or better). Getting a ball to the other side is interesting, because if it hits an asteroid, it is destroyed; your best bet is to use phasing or hyperjumps.
As you may have noticed, this is a rather new-fangled map :-).
|
200 x 100 |
5 + 5 bases |
3 lives |
17 Oct 2001 |
Amphibious Race R |
by Zemyla |
This is a race map. Half the checkpoints are at the bottom of the "pool" (made of block friction), so you must "swim" to get them.
|
200 x 75 |
6 bases |
Unlimited lives |
12 Sep 2001 |
Antipodal Forts T |
by Will112358 |
There are two target forts at the antipodes of the circle in the middle. The goal is to break into the opposing fort and release the ball (situated beneath the fort) so that it goes into the wormhole near the center and into your treasure box. (updated 2002.01.12)
|
100 x 100 |
4 + 4 bases |
3 lives |
12 Jan 2002 |
ARENA T |
by ME, a.k.a Sir Leo |
sorry its not centered
one of my first maps, just basicaly a figting map
|
75 x 75 |
19 + 1 + 1 + 1 bases |
3 lives |
29 Jun 2001 |
sfdsfdg N |
by krys |
It's crazy map with three balls :)
|
100 x 100 |
0 bases |
Unlimited lives |
20 Oct 2007 |
Assault T |
by K |
A team based assault attack. The objective is to slaughter all of your opponents before they do! Take control of your opponent and the middle items base for extra firepower to mow your enemies down! Chaos ensues.
|
100 x 100 |
18 + 18 bases |
4 lives |
10 Aug 2005 |
144 x 212 |
4 + 4 + 4 + 4 + 4 bases |
Unlimited lives |
17 Jul 2001 |
Atomic ball T |
by TheLordOfTheWinds |
Its a ball map, 2 teams, suggestions open, you can
download and modify it if you like. All the players who tested it
kept quit, or said it was cool, but the server was
too laggy. My first map!
|
100 x 100 |
4 + 4 bases |
5 lives |
17 Jul 2002 |
Ballrunning with Asteroids T |
by Zemyla |
In this map, you have an empty treasure; up to 7 competitors; and up to 24 robots. You have to take all of the treasures from the robots before your competitors do. You can be sure that the robots will resist with all of their might.
Oh, you also have to dodge asteroids, as well.
|
200 x 99 |
24 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 bases |
Unlimited lives |
14 Sep 2001 |
BarrierBall T |
by Will112358 |
There are two target barriers with embedded cannons in the middle. There are also chevron-shaped walls to protect the bases, but be careful: they're reflective, so your shots can be turned back parallel to their original course. The area between the target barriers is labeled "no man's land", because that's the only place both teams can get to without blowing up targets.
|
74 x 48 |
4 + 4 bases |
3 lives |
05 Jul 2001 |
Basketball Court T |
by Zemyla |
This is a replica of a basketball court. You grab the ball from the center and put it into your "hoop". You get 2 points for doing so.
|
96 x 68 |
2 + 5 + 5 bases |
Unlimited lives |
12 Sep 2001 |
Block-Jumping R |
by Zemyla |
There are 25 checkpoints, one in each block. To get to the next checkpoint, you have to jump into a wormhole and hope you end up at the right place.
|
40 x 40 |
25 bases |
Unlimited lives |
06 Sep 2001 |
The Caves N |
by Brent Fleet-Lambert |
Another UK classic. Items, robots. Fast dogfighting. Try to kill the player with the most
powerups, and steal them off him!
|
200 x 200 |
12 bases |
Unlimited lives |
27 Nov 2001 |
The Chambers of Death N |
by AcnotAlpha |
This map is a fighting map I made that has some item collectors and cannons. The cannons use items, just like on my Warp Accelerator V4. There are only six cannons, but you've got to watch out for the others.
|
100 x 100 |
12 bases |
Unlimited lives |
09 Apr 2006 |
100 x 100 |
32 bases |
Unlimited lives |
06 Oct 2001 |
Cracks R |
by Will112358 |
In this map, shots are massive and fire backward, so you need to adjust your shipshape to have the guns in the rear, so you don't shoot yourself. Since the shots are so massive and you start out with one wide, very high speeds can be attained. Along the bottom rung of the route, there are targets that your shots/exhaust hit and blow up occasionally.
|
200 x 200 |
5 bases |
Unlimited lives |
05 Jul 2001 |
7 x 7 |
3 + 3 + 3 + 3 bases |
3 lives |
06 Oct 2001 |
Crosscountry racing R |
by J-a-r-n-o |
A racingmap with all the checkpoint spread out over the map. This means that you don't have to follow a route, but you actually have to navigate. It takes a few laps to figure out the best route and then you find a better one.
|
128 x 64 |
15 bases |
3 lives |
16 Jun 2001 |
Cythrean Facility T |
by Zemyla |
In this map, the shots fly out fast, and you have armor. You must capture the opponents' balls before they deplete your armor.
|
200 x 60 |
10 + 10 bases |
Unlimited lives |
22 Jan 2002 |
100 x 100 |
4 + 4 + 4 + 4 bases |
3 lives |
07 Oct 2001 |
Downhill Race R |
by Zemyla |
This map is like a ski race. The gravity is high so you have to stay close to the ground. And watch out for the pit.
|
150 x 150 |
10 bases |
5 lives |
24 Oct 2001 |
50 x 50 |
5 + 5 bases |
4 lives |
06 Oct 2001 |
100 x 100 |
5 + 5 bases |
5 lives |
06 Oct 2001 |
200 x 200 |
69 bases |
Unlimited lives |
06 Oct 2001 |
The fast one N |
by J-a-r-n-o |
My first attempt at mapmaking. I just wanted to go really really really really really really fast. The central tube there has gravityfields which will push you forward. Then I added some other mapelements to fill up the map. It makes the map less boring. I was still a newbie when I made this map, so the cannons just shoot straight. It was easier for me to take off from my base like that.
|
200 x 200 |
13 bases |
Unlimited lives |
16 Jun 2001 |
200 x 200 |
15 bases |
Unlimited lives |
19 Jan 2004 |
Xpilot Ball Map 2342 Xpg (Xpilot Pro Games) T |
by Aero-Fighter |
This wuz going to be a Capture the case game w/ 3 balls w/ to of the treasures empty but i found a but in the mapedit so i change the map this map has many cornners so there are many posablitys to get a perfect ball run
|
200 x 250 |
8 + 8 bases |
3 lives |
23 Jul 2001 |
Capture the flag T |
by Aero-Fighter |
notong to it but u have two treasure and get the
other teams treasure to urs while protecting your own ball
|
200 x 250 |
8 + 8 bases |
3 lives |
29 Jul 2001 |
Flow Control T |
by Zemyla |
This map is quite complex. There are one-way gravity valves, and you need to go through the proper sequence to get to the enemy base.
|
100 x 100 |
4 + 4 bases |
3 lives |
31 Oct 2001 |
120 x 100 |
18 + 5 + 5 bases |
3 lives |
06 Oct 2001 |
Gladiators T |
by Will112358 |
There is an arena in the middle for the gladiators to fight with their shot-whips (slow, short range shots) and lasers. It is a no man's land in the sense of BarrierBall. There is a ball at each corner. You have to go through the arena (and your opponent) to get your opponents' balls (unless you cheat and use a phase).
|
50 x 50 |
4 + 4 bases |
Unlimited lives |
05 Jul 2001 |
200 x 200 |
25 bases |
Unlimited lives |
06 Oct 2001 |
Heatseeker Madness N |
by Zemyla |
In this map, your main weapon is the heatseeker. You start with missiles (which you can use as heatseekers or as torpedos, but NOT as smart missiles) to kill your enemies with. But watch out, because those same heatseekers can come back and kill you too!
You also have tanks and ECMs to avert incoming heatseekers.
I made this map under the firm belief that smart missiles are for wusses (even though I use them sometimes :)
|
200 x 200 |
34 bases |
Unlimited lives |
03 Oct 2001 |
Jarno's Map N |
by Who Cares? |
I prefer to Remain Anonymous as to who I am. This is just a tribute for all that Jarno has done for ALLLL those newbies
|
50 x 50 |
2 bases |
Unlimited lives |
19 Jul 2001 |
Joust N |
by Nathan McCoy |
This is essentially a remake of Joust, complete with lava. You can't shoot: you have to earn points by ramming people into walls. It's really a lot of fun, and isn't too difficult for beginners.
|
60 x 50 |
20 bases |
5 lives |
03 Nov 2002 |
100 x 100 |
32 bases |
3 lives |
06 Oct 2001 |
110 x 110 |
4 + 4 + 4 bases |
3 lives |
07 Oct 2001 |
200 x 250 |
29 bases |
Unlimited lives |
17 Jul 2001 |
200 x 200 |
5 + 5 bases |
3 lives |
06 Oct 2001 |
100 x 100 |
6 + 6 bases |
3 lives |
09 Mar 2002 |
Pouncing Lion N |
by Sir Shrike ** |
this is an updated version of Careful... couldn't remember the password for the other one.
enjoy... more will be coming....and J, u better get that comment unit working fast! :D
|
100 x 100 |
5 bases |
Unlimited lives |
21 Jan 2002 |
Mella! N |
by Penguin |
Not classic and barely fair (just don't wind up in the corner)
The ultimate free-for-all
try experimenting eith shot bounce, armor, wideangle...
|
100 x 100 |
9 bases |
3 lives |
21 Jul 2001 |
Misc Ellements Inclosed N |
by AcnotKid |
Fast fire rate, and limited bullets make for a machine gun effect. There are no shields. A few asteroids are contained in a carral. This map has a number of traps and hidden rewards.
http://www.geocities.com/xpilot13/home.html
|
100 x 100 |
8 bases |
Unlimited lives |
15 Jul 2006 |
*NDH EXTREME* N |
by Xagor(Jethro) |
The next generation in NDH gaming. Consists of 6 ballz for attacking your enemies. Score bonuses for Ballz,tanks,torpedoes,and lasers.This map take the ultimate skill for your NDH dogfighting.
|
200 x 200 |
18 bases |
Unlimited lives |
03 Oct 2002 |
New Dark Hell Teams T |
by SIR SPOOTY |
Made with the latest version of xp-mapedit new dark hell is now improved by makeing it teams
Stay tooned for more updates of this map
|
200 x 200 |
1 + 7 + 8 bases |
Unlimited lives |
10 Jul 2001 |
Nuclear Power Plant II N |
by Zemyla |
This is my second iteration of "Nuclear Power Plant". It is a dogfighter's heaven, as you zip through the dangerously radioactive tubes and eventually get to the main reactor.
|
100 x 100 |
8 bases |
Unlimited lives |
12 Sep 2001 |
200 x 200 |
16 bases |
Unlimited lives |
19 Apr 2004 |
Old ball T |
by J-a-r-n-o |
A teamplaymap for two four-player teams and one ball for each team. The treasurebox is behind a small gravityfield, which makes it a bit harder to grab the ball. You need to bounce against the wall to get enough momentum to get the ball clear from the box. I occasionally run it on a rankingserver at my university.
|
100 x 100 |
4 + 4 bases |
4 lives |
16 Jun 2001 |
PathBall T |
by Will112358 |
This is one of my first maps. There are four teams, each encased in its own target shelter. There are gravity paths between diagonal teams which speed you up for the first half, and slow you down for the second, so they work in both directions to shorten your journey. The difficuly lies in keeping the targets open, keeping control where the paths intersect, and managing to hit your own ballbox.
|
102 x 102 |
4 + 4 + 4 + 4 bases |
3 lives |
05 Jul 2001 |
Pigeonholes of Killer Balls N |
by garri |
Labyrinth map where players can't shot.
The most recompensed ways for kill are throwing balls against enemies and shoving ships against treasures, pushing them or using tractor beams and implode mines.
|
81 x 81 |
8 bases |
Unlimited lives |
27 Apr 2002 |
Pool Table N |
by Zemyla |
To win in this map, you have to shove your foes into the pockets, where they will quickly die.
|
21 x 40 |
16 bases |
Unlimited lives |
06 Sep 2001 |
100 x 100 |
5 + 4 + 4 bases |
3 lives |
17 Oct 2001 |
Robot Hell T |
by Zemyla |
The robots and their cannons are at the bottom. You are at the top. Can you win?
|
100 x 100 |
34 + 4 + 4 bases |
5 lives |
11 Dec 2001 |
100 x 100 |
4 + 4 bases |
3 lives |
28 Nov 2001 |
Shards (shielded < unshielded) N |
by Zemyla |
This map is somewhat like a demented "Random Land". The main thing to watch is the fact that you are more likely to die from a wallcrash with your shields up than with your shields down.
|
100 x 100 |
8 bases |
Unlimited lives |
28 Sep 2001 |
Skyscraper T |
by Zemyla |
This map has high gravity, so the only way you can get from one place to another effectively is by climbing the ladders. Each team has a side of the building.
|
99 x 70 |
4 + 4 bases |
Unlimited lives |
12 Sep 2001 |
Slalom R |
by Zemyla |
You rush downhill, passing through the gates (and trying not to run into them). That's all there is to it!
|
200 x 50 |
12 bases |
4 lives |
12 Sep 2001 |
300 x 300 |
24 bases |
Unlimited lives |
06 Oct 2001 |
Spider Web T |
by Zemyla |
This map is somewhat like LARDBOTTOM's Vat of Lard. The person in the center is the spider, and the other four teams are the flies. The flies have to go into the spider's parlor, grab the treasure, and take it back to their nest without getting stuck in the web.
|
99 x 99 |
1 + 4 + 4 + 4 + 4 bases |
Unlimited lives |
28 Sep 2001 |
Stainless v0.8 T |
by Keith Maniac |
A 2-team tournament map with extremely straight walls.
No direct ball runs, so turning is crucial.
|
100 x 100 |
4 + 4 bases |
3 lives |
07 Oct 2001 |
Starship Race R |
by Zemyla |
This was loosely inspired by the Star Trek book "Starship Race". It uses every dirty trick in the book to keep you from the checkpoints.
|
200 x 200 |
12 bases |
Unlimited lives |
12 Sep 2001 |
Suicide N |
by Zemyla |
In this map, the object of the game is to suicide on your opponents. The only weapon you have is yourself and your wreckage.
|
100 x 100 |
12 bases |
Unlimited lives |
10 Oct 2001 |
Suicide II N |
by Zemyla |
This map looks like Suicide I, and the end is the same (kill by dying). But the means is completely different. You gather cluster mines and then ram into a wall. The resulting explosion should take out a lot of your enemies.
|
100 x 100 |
12 bases |
Unlimited lives |
11 Oct 2001 |
100 x 100 |
4 + 4 bases |
5 lives |
19 Oct 2001 |
Sumo Wrestling T |
by Zemyla |
Like a sumo wrestler, you must shove your opponent out of the ring. This is a team map, so have your teammates assist you!
|
50 x 50 |
7 + 7 + 7 + 7 bases |
Unlimited lives |
12 Sep 2001 |
Swamp Race R |
by Zemyla |
In this map, you must fly through the marsh, staying away from the swampy areas (they slow you down) and trying not to hit the mangroves. You have 5 stun lasers and 2 tractor beams to slow down competitors.
|
150 x 150 |
10 bases |
5 lives |
30 Jan 2002 |
Sym T |
by KAT |
A completely symmetrical map (if I didn't make a mistake). Features wormholes and friction blocks.
There are seperate stores which contain item concentrators. However, it takes time to get to the items and in the meantime someone might steal your ball. So always watch your ball!
|
99 x 99 |
2 + 2 + 2 + 2 bases |
3 lives |
03 Apr 2011 |
Tanks A Lot! N |
by Zemyla |
In this map, the major weapons are tanks (to smash your enemies), mines (to stop the tanks), and stun lasers (also to stop the tanks).
|
100 x 100 |
12 bases |
Unlimited lives |
06 Sep 2001 |
170 x 170 |
6 + 5 bases |
4 lives |
06 Oct 2001 |
Volcano T |
by Zemyla |
This is a three-team map, with one of the teams belonging to the robots. There are two routes: over the crater or under it.
|
200 x 100 |
5 + 5 + 5 bases |
3 lives |
06 Sep 2001 |
The Warp Acclerator V4 N |
by AcnotAlpha |
This is a Warp Tunnel that I made. It is revision 4 and there is a long tunnel with currents pointing one way and a few bases at the mouth of the Warp Tunnel. You cannot kill anybody, except if you slam them into a wall or cannon. Be warned, the cannons do use items! If you shoot them, they will give you the items if you pick them up.
|
200 x 100 |
7 bases |
Unlimited lives |
09 Apr 2006 |
Warp 17 racing R |
by J-a-r-n-o |
A fast racemap. 5 afterburners and just 500 fuel. The decorwalls warn you of a upcoming wall. It's very hard to complete the 10 laps at high speed.
|
100 x 200 |
8 bases |
0 lives |
16 Jun 2001 |
Warring Planets T |
by Zemyla |
This is a four-team map, with each team owning a planet and a moon. The moon is really just a gateway for the enemy to throw balls from your base to his treasure.
|
299 x 299 |
8 + 8 + 8 + 8 bases |
5 lives |
13 Sep 2001 |
50 x 50 |
1 + 2 + 2 + 2 + 2 + 2 + 2 + 2 + 2 bases |
3 lives |
06 Oct 2001 |
Wild Wild West T |
by Austin aka Molotov |
Frantic multiplayer fun: 2 balls, shootout
over the central barrier, steal the enemys ball
and bring it back. Small and fast.
|
60 x 60 |
5 + 5 bases |
3 lives |
27 Nov 2001 |
KRUMPIR N |
by Krystof@Mara |
This is level, in which isn't easy leak behind the wall.
|
100 x 100 |
5 bases |
Unlimited lives |
20 Oct 2007 |
200 x 200 |
67 bases |
Unlimited lives |
06 Oct 2001 |
You can upload you own maps here too by using the form below.
The maximum filesize is 100 Kb, which is more than enough for maps.
When you click on the "Browse..."-button, a dialog will appear where you
can select your map. Note that the dialog will start looking for HTML-files,
which is wrong. You can correct this by letting is search for *.* instead of *.html.
Click here, if you wish to delete one of your maps. I am still working
on a more fancy way to edit a map. Now you just have to delete your map and upload the
new version.
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