The rest of the configuration is done in the xpilot.ini itself, like
setting the colors and fonts. This file can be found in your XPilot-directory
You can get all the options by clicking here
Colors
You can select how many colors you want to see by changing (or adding) the option
maxColors= 8to your xpilot.ini.
You can also specify which colors you want by adding or editing these lines :
color0= 0 0 0And so on....
color1= 255 0 0
color2= 0 255 0
color3= 0 0 255
color4= 168 0 168
These colors are given in RGB-values (Red Green Blue-values).
The first number is the amount of red, given in values ranging from
0 to 255.
The second number is the amount of red, given in values ranging from
0 to 255.
The third number is the amount of red, given in values ranging from
0 to 255.
So for example, the colors chosen above.
0 0 0 = black
255 0 0 = red
0 255 0 = green
0 0 255 = blue
168 0 168 = purple
Bitmaps
XPilot also has a nice graphical skin. It will change your client from
this
to this.
To use it find (or add) these lines in your xpilot.ini
colorSwitch= NoBeware though! Two downsides to this.
texturedObjects= Yes
Fonts
You can use different fonts in Xpilot by again editing your xpilot.ini.
Find or add these lines :
gameFont= -*-times-*-*-*-*-18-*-*-*-*-*-iso8859-1Check the optionlist for all of the fonts and more details.
scoreListFont= -*-fixed-bold-*-*-*-15-*-*-*-c-*-iso8859-1
You can go and read the relevent sections in the
XWindow-User-HOWTO
and manually decode what the above actually means.
Of course you can also just experiment.
For example, changing the above gameFont by substituting arial for times. Xpilot will now use the Arial-font instead of the Times New Roman.
These are all the more important options.
Again, all other options can be found in this optionlist.
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