Mines and missiles are other ways to kill your fellow players.
|<TAB>||Drop a static mine|
|]||Throw a mine|
|=||Detonate the closest mine|
|'||Launch a torpedo|
|;||Launch a heatseeker|
|\||Launch a smart missile|
|A friendly mine. This one will not explode when you come to close.||An enemy mine. This one will explode when you come too close.|
The mines will explode when :
There are three ways of launching your missiles :
When a non-clustermine explodes, it will push the player(s) away. Hopefully into a wall.
C This will enable clustermines and missiles. X This will launch 2, 3 or 4 smaller mines and missiles. N This will create nuclear mines and missiles.
When you use the X-modifier, the mines and missiles will be divided into smaller mines and missiles. Thereby weakening their strength and proximityfuse and lowering their lifetime and range.
The nuclear modifier will produce very strong mines and missiles, but
they usually require 5 mines or 7 missiles, just to launch one nuke.
Clusternukes will spread their bullets all over the level. Except of course the parts shielded by a wall.
non-clusternukes are powerful too, they will slam every player into the wall, usually killing them.
There are even more modifiers you can use. More about those can be found in chapter "Advanced modifiers".
Ok, I just missed the "if the server allows it" part, but I did have the "detonate mine"-part in the keylist at the top.
its not like i read this :)
By Guess who?
oooo the Drunk is giving the sober one a hard time ;)
I think ur doing fine j
Interesting, what happens to nonclustermissles when they hit a sheild, Do they still kill?
No, it just drains a lot of fuel.
Additionally, the ``B'' key will select tradeoffs of power versus flight speed for missiles.
And ``V'' selects cluster explosion velocity. (It seems that ``V'' is counterintuitive, with a higher number giving a lower velocity.)
(If I understand the docs correctly. (^&)
Which would be in chapter "Advanced modifiers". :-)
Though I failed to mentioned that somewhere on this page... Fixed now.
whats in your modbanks?
CX4V3B3 for my missiles and CB3 for my mines and FNCB3V3 for my nukes.